![]() ![]() It is, for lack of a better term, a complete shocker. Honestly, if that’s your first taste of the game (which it inevitably will for many), you might be put off the game completely before you even get to the meat of the competitive online modes. There are a few enemies to take on, but for the most part, it’s a poorly implemented and generally off-putting introduction to the game. There is a single player mode (well, sort off), in which you can practice firing ballistas and manning battering rams etc, but this is little more than a poorly conceived and horribly awkward training mode. Sieges and objective based game modes are a great idea on paper (especially for a game of this ilk), but when picking up an item or interacting with your surroundings are as awkward and inconsistent as they are here, things quickly become unduly frustrating. While the competetive modes are all fine and understandably based around the standard team-deathmatch template, as soon as other items are involved, things tend to fall apart. With the combat as potentially enjoyable as it is, it’s a real shame that the rest of the game is as poor as it is. It’s nothing you haven’t seen before, but in the context of this type of game, does lend the experience a surprising degree of tactical nuance. The four separate classes help too with classes ranging from the heavily armed but ultimately slow Knights to the fast but vulnerable archers. Some games can inevitably end in a collection of wild, largely aimless swings, but with likeminded players in tow, battles can be won and lost on the back of careful preparation and the set-up of mismatches and two on ones.Īgain, none of this works quite as well as it should due to the technical issues inherent to the game, but when it comes together, there is something about Chivalry: Medieval Warfare that feels right in a way that so few melee-based competitive action games do. The attack cancels don’t work quite as well as they could, but they do play their part in a battle system that can get extremely tactical and very cagey. Still, while the hit detection is very iffy and the action a tad unruly, there is unquestionably something to the timing-based battles that makes Chivalry oddly compellig. There are combos, but they are extraordinarily simplistic with the combat itself all about timing and placement rather than actual combinations. The mechanics themselves are simple with 3 different attacks, a block/parry move and the ability to cancel an attack in an attempt to draw an opponent in to making an early move. The game already has a relatively large following on PC, and while control and porting issues keep the 360 version from attaining the same level of success, you can still see how this game has managed to amass a relatively solid following on PC despite its myriad of technical issues. The strong fundamentals might make this game worth a look, and despite its many, many issues, the melee inspired combat really is strangely addictive, but even with such a solid set of core mechanics, everything else in this game is so shoddy, so rough around the edges, that many will be unable to enjoy what might be one of the finest attempts at bringing melee combat to competitive multiplayer gaming yet.ĭon’t get me wrong, the core combat mechanics could still do with plenty of polish (they certainly lack refinement at times), but the basics are here for a solid, tactically nuanced multiplayer brawler. ![]() While a game like Deadly Premonition still delivered a highly entertaining experience thanks to its otherworldly, Twin Peaks-esque tone, the much straighter, Chivalry: Medieval Warfare struggles to paper over the cracks in the same way. It would bring at least 6 people I know back to this game as well as so many more.Can a game be technically horrible but still enjoyable? Well, yes and no I suppose. It would be kick ♥♥♥ in this game! Please add it! I've been wanting it for years. ![]() It always held a playbase but never could achieve the numbers that they have now until they added that ranked 5 v 5 system. CS use to become stale as well for the same reason this does and then you just play it here and there but there's no esport behind it. I only mention CSGO because it is a good example, I know it's a shooter. ![]() Don't get me wrong, Chivalry is awesome, but it needs that competitive end game like CSGO. They could damn near duplicate what CSGO did and this game would explode in popularity. A true ranking system like CSGO did if they want to keep the community strong. Once you level and have some fun, you may as well move on to some other game like most people do. Originally posted by Spartacus:This game has no ranked mode currently beside your player rank just no rating, not even a skill rating. ![]()
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